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Dreadnought is Real Time Tactical Shooter set in a Sci-Fi Space setting.

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Iron Galaxy's work on Dreadnought PS4 was to adapt the PC's menu system/ UI systems for its console counter part. My goal as a UX designer was to propose UI changes that would keep a close identity to the PC game while feeling accessible for a controller.

 

Here you will find example of my work on the project with a video for each document of the final released product.

Orbit Iteration

Orbit Team Comp

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Display Team Composition in the Select Ship Screen before a match

Unlocking New Ship

Unlocking New Ship

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This design was a proposal to re-imagined how a player could unlock a new ship through upgrades. Although because of prioritization, it was not able to be implemented the design was finalized.

 

Both Videos are mock-ups made in PowerPoint to give a visual representation of moving the unlocking animation and cursor movement with that new system.

Unlocking Animation

Cursor Movement

Ship Tech Tree

Ship Tech Tree

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Displaying the ships unlock tech tree that informs the player of ship rarity tier and availability.

Purchase Page

Purchase Page

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Displaying the purchase requirement before a player can unlock a new Ship.

Re-qeuing

Re-queuing

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The design is meant to give the player the opportunity to re-queue into a new game with the press of a button after finishing game ergo avoiding having to go back the main menu.