NBA Live
EA's mobile NBA franchise game with live development focused around Kanban production system:
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Implemented new live content daily which includes creating and balancing events, collectibles, and rewards based on internal game economics.
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Designed unique 30 second levels every day, utilizing XML to implement these levels in engine.
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Pitched and developed mission campaigns mechanics and narrative tie ins which were themed after real world events including the Road to Playoffs and All-star.
O
One button mobile game developed in Unity.
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Created 36 levels, then organized them into sets of 6 each with a coherent game-play theme and difficulty level.
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Analyzed play-testing to organize and balance internal game systems and levels then used information to iterate and adjust difficulty curve to increase play-ability.
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Established a core game idea that met criteria of scope, monetization, player engagement, and entertainment then communicated the core idea out to artists, programmers, producers, and other designers.